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I do like this, but Craps is missing a lot of key bets.
Big 6/Big 8, One Roll Bets, C&E, and Hardway Bets.

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It was largely due to space constraints--everything would have been really small and hard to click if I included the single-roll bets. I think that, for the purposes of an RPG minigame, it's okay to simplify the game a bit.

Ah, I see. Makes sense.

Hello, the slot machine takes my money under 0, do you know how to avoid that? ^^;

Thanks for pointing out the bug! I've updated the plugin with a fix.

Many thanks ♥

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nice plugin!

are you aware  that this doesent work when you change the resolution?

are you planning to implement this ?


Thanks

Hi there, this is phenomenal! 

Just curious,  I use a wallet system to limit, then gradually expand the player's funds as the game goes on. Is it possible to add conditional checks or a common event after the plugin closes that would allow the player to transfer the excess money elsewhere?

I could see two ways of doing this:

You could have a parallel process running in the scene that checks if your money is above the wallet limit and subtracts the difference.

You could check "use variable as currency" and implement a chip system. The player buys chips when they walk in, then cashes them out when they leave (like in a real casino). Then you could just add a conditional check when they cash out that transfers their money to a bank.

Oh that's perfect (the chip idea), thanks!

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an issue i found is that when you exit a game after placing a bet you aren't refunded the money. There is also no way to take back a bet once placed.

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Hello,

these are great! Unfortunately none of them work with keyboard/controller and all of them require a mouse.
Any chance of that changing? Technically I only need the Roulette, the Poker would also benice, though^^

Poker has some keyboard controls (1-5 for HOLD and Space to DRAW). 

In Roulette there are hundreds of different bets, so it's not feasible to bind bets to keys. The best option is probably to have an arrowkey-controlled cursor to simulate mouse movement. I don't have the time to implement something like that right now, but I'll keep it in mind for the future.