Hey there, I’ve been looking for something like this for a while! I’m currently developing an action battle system template/plugin that integrates some community plugins. Would it be possible for me to use this plugin in the template temporarily, just until I finish my own version? If required, I’m happy to give credit while it’s included.
If you're not using it in a release version of your plugin, you're welcome to use my code as a placeholder.
If you're releasing your plugin, I would rather you not copy the code directly, especially if you're selling it for money. You're still welcome to read my code to learn how to implement it yourself, however.
This Plugin works great, but when I use it with Rosedales Collision Altering plugin it freezes my game entirely. Is there a way for them both to work together?
I actually fixed this issue in private messages with Qrim. Since this seems to be a more common issue than I thought, I'll release the changes as a public update.
(I was using a much more limited plugin designed for MV and encountering Issues. this is exactly what I was looking for, fixed the issue I was dealing with, and honestly caused me to neaten up my code a bit while reorganizing things to get it all working nicely. my eternal thanks to you and your work)
Just what I was looking for, thank you so much! Is it possible to make it activate when it's facing the player in a straight line? So a combination of Facing and Orthogonal.
It works with moving things as well. Note that the sensor only checks once (you have to set the event as a parallel process if you want it to check continuously), so I recommend you put your custom route in the sidebar instead of using the "Set Movement Route" event command.
← Return to plugin
Comments
Log in with itch.io to leave a comment.
Hey there, I’ve been looking for something like this for a while! I’m currently developing an action battle system template/plugin that integrates some community plugins. Would it be possible for me to use this plugin in the template temporarily, just until I finish my own version? If required, I’m happy to give credit while it’s included.
If you're not using it in a release version of your plugin, you're welcome to use my code as a placeholder.
If you're releasing your plugin, I would rather you not copy the code directly, especially if you're selling it for money. You're still welcome to read my code to learn how to implement it yourself, however.
Yes, it is for a placeholder. Thank you very much, I have something similar to this and just wanted to experiment with it.
P.S. This plugin is really well-built. Good job.
This Plugin works great, but when I use it with Rosedales Collision Altering plugin it freezes my game entirely. Is there a way for them both to work together?
Here's the plugin that I'm having trouble with https://chaucer.itch.io/collsion-altering-plugin
Having the same problem. Did you manage to solve it?
I actually fixed this issue in private messages with Qrim. Since this seems to be a more common issue than I thought, I'll release the changes as a public update.
hey,. this has... fixed video games. thank you
(I was using a much more limited plugin designed for MV and encountering Issues. this is exactly what I was looking for, fixed the issue I was dealing with, and honestly caused me to neaten up my code a bit while reorganizing things to get it all working nicely. my eternal thanks to you and your work)
Just what I was looking for, thank you so much! Is it possible to make it activate when it's facing the player in a straight line? So a combination of Facing and Orthogonal.
Roku, I've updated the plugin and added a "Facing in a Line" option.
Oh man, can't believe you did it and so fast, thanks so much!
Very cool!
Does this work with NPCs that follow a set movement path or is it for stationary only?
Davey,
It works with moving things as well. Note that the sensor only checks once (you have to set the event as a parallel process if you want it to check continuously), so I recommend you put your custom route in the sidebar instead of using the "Set Movement Route" event command.