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There is a problem that the cancel key does not work on the gamepad. Changing Input.isTriggered('escape') in the plug-in to Input.isTriggered('cancel') will fix it.

hi I'm sorry to bother you I'm having issues implementing the plugin correctly could you help me.

Sure, what are you having trouble with?

I feel like I'm not implementing it right sorry I'm new to this and I apologies for my lack of knowledge using plugins.

You'll have to be more specific about the problem you're having. If it's just setup, here's a step-by-step guide:

1. Extract the 2 folders in the zip to your project's root folder.

2. Open the Plugin Manager and double click an empty line. Press the Name box and select "r88_Lockpick".

3. Make sure you've set the "Item" parameter in the Plugin Settings (this is the item that represents the pick), or you'll get an error. Click "OK".

4. Make an event and open the Event Commands window. Go to the last page and click "Plugin Commands". Select "r88_Lockpick" under Plugin Name and press OK.

Now, whenever you trigger the event, the Lockpick scene should open. The minigame will only start if the player has at least 1 lockpick item, so make sure that you give them one.

thank you i feel silly now that i know the issue i appreciate you for your help!

It's really good thankyou :)

Thank you so much for this! I do have one question though. Is there a way to cancel while attempting to lockpick?

You can press X or the Escape key to cancel lock-picking.

thanks

This is amazing! I love your work.

Absolutely perfect! Thank :'D

Holy crap i love your plugins please keep up the great work